Select the file created in part 1 and select "Import" object 2 should now have a keyframe at every frame and its motion should match that of object1. In theory, one could create a move file from scratch, edit an existing move file, or transfer motion from one maya scene to another using this.
Solidworks is a subtractive rapid prototyping system, and doesn’t understand STL like additive 3D printers do. They are asking for a IGES, XT or STEP file. I’m using Maya 2016 which doesn’t export polygonal models to IGES, and I don’t see an XT or STEP option.
With our changes in place, we then export our scene using Export Selection from the File menu. During the export process from Maya, we first change the export type to FBX export . Then, under Advanced Options and Axis Conversion , we change the Up Axis to follow the Z-axis to allow for a compatible import into Unreal Engine.

Maya export files

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  • In order to import Maya .mb and .ma files, you need to have Maya installed on the machine you are using Unity to import the .mb/.ma file. Maya 8.0 and up is supported. If you don’t have Maya installed on your machine but want to import a Maya file from another machine, you can export to fbx format, which Unity imports
  • Sep 01, 2017 · This is a guide that will teach you how to export a 3D model that has been created in a 3D package such as Maya, 3DS Max or Cinema 4D, and import it correctly into Substance Painter with UV's.
  • Maybe Maya work only with surfaces. When you exporting a file try first to make a surface model and then export to appropriate file. I do not know a formats which Maya read, but usualy a solid model can confuse a inporter if they have not a options for import. Also SW have definitons for lights, cameras,...
  • Exporting V-Ray Scene Files. The settings for exporting .vrscene files are located in the V-Ray Common tab of the Render Settings, under the Translator rollout. When Export to a .vrscene file is enabled, the scene will be translated and exported to a .vrscene file by the V-Ray for Maya translator.
  • If you set the output format to something other then mayaAscii or mayaBinary and export using that format and then quit without saving the entire file then you can lose data. Always check the export type in the export file browser to ensure you are writing the file using the expected file format.
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  • Rename the folder prefs in folder 2019 to something like prefs_backup, or to reset everything, the folder 2019 to 2019_backup (or even the maya folder to maya_backup). Maya creates new folders ( don't copy preferences from previous Maya versions ).
  • Good resource for open source mocap data: Original Files Converted to BVH. Since many users were having difficulty using the fbx converter from Autodesk, I've found another method. This method is actually better, I believe, since it runs natively in Maya as a small script file which takes up less room and improves workflow.
  • is it possible to export animated scenes with referenced files? ex. all the characters and environment are referenced (all files are maya 2013 ascii) then animated and saved as a maya 2013 file. now i need to export it as fbx for import in maya 2011. i tried exporting a single character as fbx (rigged without animation/maya2013 ascii) i used ...

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large numbers of objects in a group 08-27-2014, 10:18 AM I am trying to import a building I made in Maya and recreate it in UE4.. but the issue is : I rather not have to re-align all my assets as I import them piece by piece.. Edit > Convert to File Texture (Maya Software) Converts (renders) illumination, shadow, shading, and textures to a file texture you can use as a texture map. See Baking illumination and color for more information.
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Sep 30, 2019 · Click on the Export Selected button. Now the geometry asset will be exported into the same location as our saved Maya scene file. Exporting the shaderball cryExportNode to a *.CGF file. In the Exporter, click on Generate Material Files button, this will save the CRYENGINE *.MTL file in You can model with NURBS (and only NURBS) in maya and export .stp from there I think. However, .STL is the format for printing, which is a NURBS model converted to triangles, so you end up with the same thing in the end, either from polygonal modeling or NURBS, maybe ask why .STL isn't ok, since it should be.
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Import Illustrator files into Maya. This is a quick tutorial that shows you how to import Adobe Illustrator files into Maya. If you're going to use your illustrator files in Maya, make sure the fonts can be exported because they won'... Jun 27, 2017 · The three.js editor can import many files with drag-and-drop, and export to glTF. This relies on THREE.GLTFExporter , which can also be used in your own web applications to enable glTF export. Recent versions of Substance Painter export directly to glTF 2.0, and should have good integration with Maya workflows.
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PDF from Maya is a software component (Add-in) that adds a sharing feature to Maya application. It allows the users to share their designs in 3D PDF (Portable Document Format) technology by embeding 3D views in .PDF files; the format is natively supported and interactively visualized by the free version of Adobe Acrobat Reader. Currently only Maya and Blender can import vrscenes. All other platforms with V-Ray can export vrscenes..vrscene files can be exported when you turn on the Export to a.vrscene file option in the V-Ray Common tab before rendering the scene.
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Aug 03, 2018 · Exporting as a Filmbox(.fbx) file: Many other 3D software or Engines will not be compatible with either Maya Binary or Maya ASCII files. Another alternative is to use the filmbox file format (.fbx). You can export as an .fbx file by: Go to File>Export All to export the entire scene, or File>Export Selection to export only what you have ... Linux: extract the SH file to your home directory and execute it via a terminal console window. This will move script files into your Autodesk plugin path. The exporter should then be available in the Custom shelf in Maya. Models are exported in FBX format. The FBX plug-in comes with Maya and should be automatically installed and loaded.
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Exporting multiple objects to multiple files... Hi guys, I'm running into a brick wall here. I'm trying to export multiple objects in a scene into multiple files so I can import them into Unreal to mess around with before I finalize the objects and I don't want to export 1 by 1 for 40 different assets. Maya ascii files (.ma) have a header in them that defines what version of maya they are for. Save your .ma file as a copy, then right click and open it in a text editor like Notepad++. You'll see at the top of the file information like:
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Jul 17, 2017 · In this tutorial I walk you through the process to export from Maya 2017 to OBJ and/or FBX. EnjoY!!! In this tutorial I walk you through the process to export from Maya 2017 to OBJ and/or FBX ... Oct 26, 2012 · as a casual user of maya, i regularly import .iges files from other 3D modelling programs. in past versions (specifically maya 2011), the .iges import/export bundle was located under the plug-in manager; however, i cannot locate this in maya 2012.
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maya-json-export. A generic Maya to JSON exporter for triangulated meshes, specifically built for ThreeJS BufferGeometry. Designed for ThreeJS r74 and Maya 2016. This is modified from Sean Griffin's exporter, but designed for static scenes with a lot of instancing (like a forest or city scape). Unity supports FBX files which can be generated from many popular 3D applications. Use these guidelines to help ensure the best results. Select > Prepare > Check Settings > Export > Verify > Import. What do you want to export? Be aware of export scope e.g. meshes, cameras, lights, animation rigs, etc.
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Select File > Send to Unreal, then select All (to export the whole scene) or Selection (to export only selected objects). Maya exports the selected objects or the entire scene to the specified Unreal project folder, so you can immediately import the file into your Unreal level. Aug 03, 2018 · Exporting as a Filmbox(.fbx) file: Many other 3D software or Engines will not be compatible with either Maya Binary or Maya ASCII files. Another alternative is to use the filmbox file format (.fbx). You can export as an .fbx file by: Go to File>Export All to export the entire scene, or File>Export Selection to export only what you have ...
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Export as an .obj or .fbx from blender. Import the current file to blender, export it to a .fbx or .obj file, or another compatible Maya file. Then take the file you exported and import it into Maya. maya-json-export. A generic Maya to JSON exporter for triangulated meshes, specifically built for ThreeJS BufferGeometry. Designed for ThreeJS r74 and Maya 2016. This is modified from Sean Griffin's exporter, but designed for static scenes with a lot of instancing (like a forest or city scape). Maya ascii files (.ma) have a header in them that defines what version of maya they are for. Save your .ma file as a copy, then right click and open it in a text editor like Notepad++. You'll see at the top of the file information like:

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Free Maya 3D models for download, files in ma with low poly, animated, rigged, game, and VR options.
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Exporting OBJ Files PRO If you’re a SketchUp Pro user, you can export files in the OBJ format. Wavefront Technologies developed the OBJ file format for its Advanced Visualizer software, and over time, other 3D software developers have adopted the open OBJ format. OBJ files are text-based and support free-form and polygonal geometry. With our changes in place, we then export our scene using Export Selection from the File menu. During the export process from Maya, we first change the export type to FBX export . Then, under Advanced Options and Axis Conversion , we change the Up Axis to follow the Z-axis to allow for a compatible import into Unreal Engine. The one below works fine, but it’s really just a check to see if batch exporting is possible. Once I’d established that I made the thing that’s on the other end of the link above. A simple FBX batch export script, useful for exporting multiple animations from a single file.

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You can model with NURBS (and only NURBS) in maya and export .stp from there I think. However, .STL is the format for printing, which is a NURBS model converted to triangles, so you end up with the same thing in the end, either from polygonal modeling or NURBS, maybe ask why .STL isn't ok, since it should be.
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Loading the Maya USD plugins. To import, export and reference USD files in Maya we provide a plugin called pxrUsd.The plugin can be loaded through Maya's Plug-in Manager, or by using the MEL command loadPlugin pxrUsd in the Command Line/Script Editor.
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When you only use it to export models and then close the application, you should be able to use it many times. Recommendation. If your aim is to export your model to Maya for visualization purposes, use FBX. General preparations. The most important step when exporting your model from Sketchup to Maya is the preparation. It is paramount to ... GIANTS Remote Debugger v8.0.0 Maya Exporter Plugins v8.0.1 GIANTS Editor v8.2.0 Modders Guide to the ModHub PDF 3Ds MAX Exporter Plugins v8.0.0 Blender Exporter Plugins v8.0.0

Sep 30, 2019 · Click on the Export Selected button. Now the geometry asset will be exported into the same location as our saved Maya scene file. Exporting the shaderball cryExportNode to a *.CGF file. In the Exporter, click on Generate Material Files button, this will save the CRYENGINE *.MTL file in Apr 28, 2016 · Preparing Maya files to stl format for 3D Printing. ... Exporting STL files in Fusion 360 - Single, multiple bodies and dual extrusion! - Duration: 13:31. Maker's Muse 85,046 views. Mar 14, 2016 · This covers how to export an image sequece out of Maya, then import into an editing software (Adobe Premiere), and finally export out as a video file for you to show off your animation.

Enter a name for the FBX file you want to export. The FBX Export options appear at the right of the Maya Export dialog box. Set the export options you want to use or select a preset from the Presets menu. The Autodesk Media and Entertainment preset contains the best balance of options for a general animation workflow.

PDF from Maya is a software component (Add-in) that adds a sharing feature to Maya application. It allows the users to share their designs in 3D PDF (Portable Document Format) technology by embeding 3D views in .PDF files; the format is natively supported and interactively visualized by the free version of Adobe Acrobat Reader.

With the dynamic simulation built, Scott now takes you through the steps of exporting this geometry as an alembic file from Maya. This file can then be imported into the Unreal Editor to incorporate into our scene.
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Export any object as MayaBinary, MayaAscii, FBX or OBJ with advanced options. mel scripts for utilities and external functions in maya, utilities and external functions mel scripts, utilities and external functions or mel scripts, and anything else having to do with utilities and external functions in maya Mar 14, 2016 · This covers how to export an image sequece out of Maya, then import into an editing software (Adobe Premiere), and finally export out as a video file for you to show off your animation. Maya ascii files (.ma) have a header in them that defines what version of maya they are for. Save your .ma file as a copy, then right click and open it in a text editor like Notepad++. You'll see at the top of the file information like: Topic: Exporting out of substance painter back into maya (Read 19891 times) ed3d. Hey everyone. So just to get this out the way, Using maya 2017 (Arnold for rendering) and substance painter 2.3.1. So as in the title I want to now bring the amazingly textured object back into maya for rendering. Jul 17, 2017 · In this tutorial I walk you through the process to export from Maya 2017 to OBJ and/or FBX. EnjoY!!! In this tutorial I walk you through the process to export from Maya 2017 to OBJ and/or FBX ... Oct 26, 2012 · as a casual user of maya, i regularly import .iges files from other 3D modelling programs. in past versions (specifically maya 2011), the .iges import/export bundle was located under the plug-in manager; however, i cannot locate this in maya 2012. Yes first you have to batch render your animation, then you have to import the images to create a mov file or another file if you need. there is lots of applications that could do this FF check which comes with maya but I think will only save to .mov file, Quicktime pro and import using image sequence and After effects will do it too, probably loads more but their what I use. Dec 18, 2013 · Exporting geometry as FBX with embedded textures can help avoid messy export folders, and having to tell the program where the textures are located each time you import something.

How to get a X File Export Plugins for Maya for Maya 7.x to 8.x for Maya 6 for Maya 4.x and 5.x Convert Maya files with third party software Deep Exploration Opens your .mb/.ma files and can s

Exporting V-Ray Scene Files. The settings for exporting .vrscene files are located in the V-Ray Common tab of the Render Settings, under the Translator rollout. When Export to a .vrscene file is enabled, the scene will be translated and exported to a .vrscene file by the V-Ray for Maya translator.
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(Sorry if this is the wrong area to post this) But I found a simple FBX exporter, but it's nothing special that Maya cant already do. There is an exporter for 3DS max that is made specifically for unreal, and can export the mesh and the collision mesh all in one, and do it for meshes all at once.

Solidworks is a subtractive rapid prototyping system, and doesn’t understand STL like additive 3D printers do. They are asking for a IGES, XT or STEP file. I’m using Maya 2016 which doesn’t export polygonal models to IGES, and I don’t see an XT or STEP option. PDF from Maya is a software component (Add-in) that adds a sharing feature to Maya application. It allows the users to share their designs in 3D PDF (Portable Document Format) technology by embeding 3D views in .PDF files; the format is natively supported and interactively visualized by the free version of Adobe Acrobat Reader. Aug 03, 2018 · Exporting as a Filmbox(.fbx) file: Many other 3D software or Engines will not be compatible with either Maya Binary or Maya ASCII files. Another alternative is to use the filmbox file format (.fbx). You can export as an .fbx file by: Go to File>Export All to export the entire scene, or File>Export Selection to export only what you have ...

Import Illustrator files into Maya. This is a quick tutorial that shows you how to import Adobe Illustrator files into Maya. If you're going to use your illustrator files in Maya, make sure the fonts can be exported because they won'... Oct 02, 2013 · maya alembic export tutorial Escape Studios presents a tip on using Alembic files for exchange data and assets from one 3D application to another, and demonstrates how to export Alembic files and caches from Autodesk Maya.

Maya In-Depth Tutorial Importing a Logo from Illustrator to Maya with Bevel Plus . Maya 2015 Illustrator CC 2015. Illustrator 2D artwork is a great starting point for 3D models. In this tutorial we will create a simple logo in Illustrator, import it into Maya as a series of curves, then give it depth with Bevel Plus.
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enum: corresponds to the index of your Maya enum. How to export multiple animation clips to .gltf format. You can export multiple animations clips and play one of them depending on the situation. For example, a character would have "Walk", "Run" and "Jump" animations, each spread along the timeline. With the dynamic simulation built, Scott now takes you through the steps of exporting this geometry as an alembic file from Maya. This file can then be imported into the Unreal Editor to incorporate into our scene. (Sorry if this is the wrong area to post this) But I found a simple FBX exporter, but it's nothing special that Maya cant already do. There is an exporter for 3DS max that is made specifically for unreal, and can export the mesh and the collision mesh all in one, and do it for meshes all at once.

I have Maya files from Maya 2012 (or 2013) and I was wondering if there was a way to import the Maya file into blender? Stack Exchange Network Stack Exchange network consists of 175 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Enter a name for the FBX file you want to export. The FBX Export options appear at the right of the Maya Export dialog box. Set the export options you want to use or select a preset from the Presets menu. The Autodesk Media and Entertainment preset contains the best balance of options for a general animation workflow. Exporting from Maya to an FBX file. Launch Maya. Select File > Export All , or File > Export Selection . The Export All , or Export Selection dialog box appears. Select FBX from File of Type menu. Note: If you do not see the FBX file extension in the File of Type menu, activate fbxmaya.mll in Maya's ... (Sorry if this is the wrong area to post this) But I found a simple FBX exporter, but it's nothing special that Maya cant already do. There is an exporter for 3DS max that is made specifically for unreal, and can export the mesh and the collision mesh all in one, and do it for meshes all at once.

Finally, maybe check the UV sets on your mesh in Maya prior to export. In Maya 2017 and 2018 I recall it doing some weird stuff, like creating an empty UV set after some operations if the default one isn't there, so you'd have two UV sets and only one would have any useful data. PDF from Maya is a software component (Add-in) that adds a sharing feature to Maya application. It allows the users to share their designs in 3D PDF (Portable Document Format) technology by embeding 3D views in .PDF files; the format is natively supported and interactively visualized by the free version of Adobe Acrobat Reader.

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The one below works fine, but it’s really just a check to see if batch exporting is possible. Once I’d established that I made the thing that’s on the other end of the link above. A simple FBX batch export script, useful for exporting multiple animations from a single file. Maya In-Depth Tutorial Importing a Logo from Illustrator to Maya with Bevel Plus . Maya 2015 Illustrator CC 2015. Illustrator 2D artwork is a great starting point for 3D models. In this tutorial we will create a simple logo in Illustrator, import it into Maya as a series of curves, then give it depth with Bevel Plus.

The one below works fine, but it’s really just a check to see if batch exporting is possible. Once I’d established that I made the thing that’s on the other end of the link above. A simple FBX batch export script, useful for exporting multiple animations from a single file.

Jun 21, 2012 · I cannot get any files to export as a dae and be readable from Maya, however if I export an fbx from maya to 3ds Max it opens fine then the .dae export from 3ds max at least come through with the mesh but still no textures. The . vrscene file format is an ASCII file that can be exported from 3ds Max. It contains information about the geometry, lights, and shaders in the scene and can be rendered with the V-Ray Standalone. Additionally the file can be used to transfer shaders from 3ds Max to Maya. Apr 28, 2016 · Preparing Maya files to stl format for 3D Printing. ... Exporting STL files in Fusion 360 - Single, multiple bodies and dual extrusion! - Duration: 13:31. Maker's Muse 85,046 views. We want to export it into the Maya export directory…that we created earlier.…Go up to Export,…and give it a name, WalterAndEmma,…and in the File Type Specific Options here,…very importantly, we want to open up Animation…and scroll down and enable…Geometry Cache File(s).…Turn that on and choose the selection set…that we made ...

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Use the default name space for import and referencing. This is an advanced option. If set, then on import or reference, Maya will attempt to place all nodes from the imported or referenced file directly into the root (default) name space, without invoking any name clash resolution algorithms.
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COLLADA defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse DCC and 3D processing tools to be combined into a production pipeline. ColladaMax and ColladaMaya are plug-ins for 3ds Max and Maya applications that export and import COLLADA documents. Exporting from Maya to an FBX file. Launch Maya. Select File > Export All , or File > Export Selection . The Export All , or Export Selection dialog box appears. Select FBX from File of Type menu. Note: If you do not see the FBX file extension in the File of Type menu, activate fbxmaya.mll in Maya's ...

Topic: Exporting out of substance painter back into maya (Read 19891 times) ed3d. Hey everyone. So just to get this out the way, Using maya 2017 (Arnold for rendering) and substance painter 2.3.1. So as in the title I want to now bring the amazingly textured object back into maya for rendering. Mar 14, 2016 · This covers how to export an image sequece out of Maya, then import into an editing software (Adobe Premiere), and finally export out as a video file for you to show off your animation. Always check the export type in the export file browser to ensure you are writing the file using the expected file format. When you export in obj format, you cannot upload material (.mtl) and texture files to the cloud, although both .mtl and texture files are saved to the ..../maya/temp_cloud folder.

The "Clausewitz Maya Exporter" which exports settings for Autodesk Maya to create .mesh files for the game. 2 Photoshop plugins for texture development. Maya exporter . To set up the Maya exporter, follow these steps: Run the “PdxExporterInstall.exe” AS ADMINISTRATOR. Go through the setup process. Dec 03, 2018 · Supports exporting to glTF + bin, single glTF or single glb files. Uses the same glTF code as the COLLADA2GLTF project Currently Phong, Lambert and Blinn shaders are converted to PBR, but only the color texture and transparency is taken into account (this is mainly done for testing with existing models).

Maya ascii files (.ma) have a header in them that defines what version of maya they are for. Save your .ma file as a copy, then right click and open it in a text editor like Notepad++. You'll see at the top of the file information like:
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To reiterate, to move Maya data to 3ds max, stand-alone PolyTrans or NuGraf, export out a .bdf file from Maya then read it into these application programs. Vice versa, a .bdf file can be written out by any of these programs and read into Maya directly.

Exporting OBJ Files PRO If you’re a SketchUp Pro user, you can export files in the OBJ format. Wavefront Technologies developed the OBJ file format for its Advanced Visualizer software, and over time, other 3D software developers have adopted the open OBJ format. OBJ files are text-based and support free-form and polygonal geometry.

  • Jun 28, 2016 · Check the boxes next to the objExport_bundle feature and click Refresh. For the next step, you need to select the object by clicking on it. Go to File > Export Selection (check box) A drop-down menu will pop up from which you need to select Objexport and click Export Selection.
  • Rename the folder prefs in folder 2019 to something like prefs_backup, or to reset everything, the folder 2019 to 2019_backup (or even the maya folder to maya_backup). Maya creates new folders ( don't copy preferences from previous Maya versions ).
  • When you got to click on "export" there should be a small box to the right, this lets you access the options. Checking the size of the obj file has little to do with Maya, browse to the folder just like any other file on your operating system and check the file size.
  • If you set the output format to something other then mayaAscii or mayaBinary and export using that format and then quit without saving the entire file then you can lose data. Always check the export type in the export file browser to ensure you are writing the file using the expected file format.
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maya-json-export. A generic Maya to JSON exporter for triangulated meshes, specifically built for ThreeJS BufferGeometry. Designed for ThreeJS r74 and Maya 2016. This is modified from Sean Griffin's exporter, but designed for static scenes with a lot of instancing (like a forest or city scape). Exporting from Maya to an FBX file. Launch Maya. Select File > Export All , or File > Export Selection . The Export All , or Export Selection dialog box appears. Select FBX from File of Type menu. Note: If you do not see the FBX file extension in the File of Type menu, activate fbxmaya.mll in Maya's ...

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Open another Maya file on which you intend to import the animation. Select the root bone or the object. Navigate to Animate>ATOM and import animation. In the option window browse for the .atom file . and voila ! Now you know how to import and export animations from one file to another.
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